This past weekend (August 24th - 26th), we held the first (hopefully annual) West Coast Titan Championships in Seattle, WA. The tournament was hosted at the Dragonflight gaming convention, which is held every year on the weekend before Labor Day. The tournament got started a little after 10 am on Friday morning, and all games through Saturday at midnight were tabulated to determine who advanced to the Final game, which started Sunday at 9am. A total of 41 players played in the tournament, and a total of exactly 40 games (including the final) were played. All games except for the final were 4 player games, while the final had 6 players. 7 players played only 1 game, and another 6 played only 2. Most of these 13 players were at the convention for other reasons and just stopped by to get in a game, though a couple of them were good local players who simply had other commitments for the weekend, who came primarily as a show of support for me (since I had been aggressively beating the bushes to get the better local players to come). The majority of the remaining 28 players were people who came to the tournament intending to play Titan for all or most of the weekend. The most number of games played by any one player was 10; the runner up had 9. The average number of games played per person was almost exactly 4; excluding the 13 people who played in only 1 or 2 games, the average was 5 per person. We had 2 players from Boston, 1 from Minnesota, 1 from Vancouver, 2 from Sacramento, 1 from Portland, and 4 from San Francisco. All of these players except the one from Minnesota traveled to the convention solely to play in the Titan tournament. To the best of my knowledge, the remaining players were all from Seattle or the surrounding area. The tournament was won by David Finberg, of Boston. The other 5 players in the Final were Aaron Fuegi from Boston; David DesJardins and Barry Eynon from San Francisco; and from Seattle, Rick Middlebrook and Kyle Moore (who was the runner-up). I would have been in the final game, but chose not to play, freeing up room for one additional non-Seattle player. David desJardins had the highest qualifying score, winning 4 of the 5 games he played, and tying for 2nd/3rd in the other. The scoring system that I used was atrocious, and I promise to figure out something better by next year. Looking at the scores, there was an obvious and natural break between the top 6 players and the rest of the field. Unfortunately, due to the fact that I had reserved two spots for the people who scored best on Saturday, and further due to a questionable algorithm for tiebreaks, only 5 of those 6 people would have made the final. I was able to at least partly rectify the situation by surrendering my spot, which at least meant that the 1 deserving person that got bumped out was also the person who came up with the scoring system in the first place. The major problem with the scoring system, however, was that it encouraged people to stop playing games if they won their first 3. Three different players accomplished this feat (Aaron Fuegi, Kyle Moore, and myself); fortunately, although all of the players recognized that it would assure them of a spot in the Final if they simply stopped playing, all 3 continued playing games. I'm grateful to Aaron and Kyle for not choosing to take advantage of my blunder by ceasing to play after their 3rd game. I would like to extend my heartfelt thanks to all of the players who participated, and in particular for the folks who made the trip from out of town. I had a great deal of fun, and met a number of people whom I look forward to seeing again (which, to be honest, is my primary "victory condition" for any gaming event). I hope that people will send me comments and suggestions, so that I can make this a successful annual event. I am open to suggestions of any kind, from details of the tournament itself (scoring system, format, etc.), to wider issues (location, timing, etc.). I felt that the event was a success, and would be happy to run something similar next year at Dragonflight; but I am more than willing to make significant changes if that's what people want. (It would be particularly helpful to me if the out of town folks could let me know if it was worth their while to make the trip, and if they would anticipate being willing to do so again). -- Andrew B. Gross